![]() Attack powers reworked on most monsters. New monsters: because you can never get enough monsters.ĭoctor Frankenstein and a tyre with psychic power. Minions gain XP when fighting and you can use skill points to unlock new attacks or make them stronger. Those characteristics influence the power of your minion as well as some attack effects condition. Fighting system: Each minion has strength, dexterity, mind and endurance. road: the map may have 1 to 3 maybe ? More roads means victims will have an easy access to the mansion (I always feel a bit psycho when I write “victims” XD), but on the down side, so will monster hunters later in the game. They could be foe (steal/scare your prey away) and/or be convinced to join your party. regular forest/evil forest : good to harvest evil wood to build traps… or maybe just to get twigs, because you know the visitors will find a way to trip on them XDįorests could also randomly hide special monsters (Chupacabra, Wendigo, …). For holiday season we were supposed to take a short break, but we seem to be unable to stop thinking about the game ! We’re mostly brainstorming about non-core gameplay stuff, like the field: Machiavillain starts with a sizeable ground to freely build your evil mansion, but we’d like to add some random elements to the (until now) blank field to keep the beginning of the game a bit “fresh”.
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